You send a dart of force streaking toward a creature that you can see. Magic missile has the [force] descriptor and states doing force damage. This seems to be how it works in various CRPGs as well, Baldur's Gate 1 and 2 had variable numbers, NVN uses variables and now, though not a WotC product, pathfinder kingmaker adds variable damage to each missile. Counterspell is also the best option if you know you have the opponent's spell prepared. Re: Force missile mage build 3. 83K Members. Magic missile is a PC killer, but only when spammed as a single action spell. Widen Spell: Awful. Having said that I'd have to partially agree with Merak. It automatically hits and deals 1d4+1 force damage. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Magic Missile is the Eldritch Blast of Pathfinder 2e, tell your friends. ) a second time. Evocation School. It's updated regularly so the magic missile info should be in there. They automatically hit the target and count. Maybe. 83K Members. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. It can be harmed only by other incorporeal. 5 average at level 1 compared to 5. Having trouble with Magic Missile. Even though an animated object is created from a mundane object, the rules. It automatically hits and deals 1d4+1 force damage. So I can make my Magic Missiles do cold damage by using them as a level 2 spell. 5 average damage. 1 lb. Either way, to check go into Inspect Mode (By default mapped to 'Y', but there is also a button on the UI) and click on the creature in question. That'll get you +1 damage per missile, or +5 damage per spell cast at the end of the day. As for OP's specific question, striking spell clearly says only the target you hit is affected by the spell, so no choosing separate targets. It's not 1d4+1 per missile. If you fire 2 missiles at one target with a first level magic missile, the damage is 2d4+2 +1. The damage die increases one step, from a d4 to a d6. You're not supposed to stay there for 35 turns, nor burn all of your spells on the first turns. One of my players has always loved the idea of playing a Magic Missile Mage, so his first character, naturally, was a Draconic bloodline Sorcerer. The range of the bow that you are. Pathfinder Wrath of The Righteous Discord channel members @Vek17, @Bubbles and the rest of our great Discord modding community - help. D&D Beyond. 5), averaging 5pts each. pathfinder-2e. Related. apart. 5 average), but magic missile is guaranteed to hit. You create three glowing darts of magical force. You even combine timing of persistent damage as a wide sidenote to count as only a single damage instance, increasing dying only once even if. In pathfinder a sneak attack requires an attack roll. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. If you shoot multiple missiles, you can have them strike a single creature or several creatures. ; School: Magic Missile belongs to the Evocation school. So in short, yes you can target a hidden creature with magic missile, but you must succeed at the flat check for the. Most of the toughest enemies may be immune to ability drain, or magic missile in general, so lets assume a 20 hd enemy again. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. 3d4+3 in total. 5 is a completely different beast from Pathfinder, but if you want some cheesy inspiration, the BrilliantGameologists had a Magic Missile Optimization contest that resulted in McPoyo getting 4848 damage from a single casting of magic missile (repeating against the next round, allowing him to cast a new one for a total of 9696 damage in a. #2 Hekk Sep 19, 2021 @ 1:19pm If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. The negative level is contingent on damage; thus, it is negated. The energy types are associated with the standard elements and planes, (electricity, cold, fire, acid, and then sonic) Force is a descriptor but not an energy type. Each dart hits a creature of your choice that you can see within range. Pathfinder: Wrath of the Righteous - Enhanced Edition. In Pathfinder, magic missiles automatically hit the real wizard, and do not have a chance of hitting the images. A spell is a one-time magical effect. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values. This bonus applies against incorporeal touch attacks, since it is a force effect. 3775. LazarX. PS: Wolfie's Modding Wiki is an excellent place to start if you want to start modding on your own. Magic in a d&d type of game is supposed to be strategical. You can target the effect, mirror image, or you can target the creature that has it. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. Magic Missile, each action is a 1d4+1 missile, at 5th level it's 2 more 1d4+1 missiles per action. While the spell is in effect, you can use the Shield Block reaction with your magic shield. Dang, there goes. I imagine magic missile, even maximized with a rod, isn't really cutting it at 25 damage. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. Unlike a normal staff, a staff of the magi holds 50 charges and cannot be recharged normally. Pg# 457 :Line of Effect. On top of that, the wearer also becomes immune to: You can wear this ring only if your. Official PF2 Rules. "Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous. Magic Missile allows the caster to use either one, two, or three actions to fire off multiple missiles; can they use one action to fire one missile, evaluate the result, and then choose to use a second action to fire another. 3. Level 3: Toppling Spell. Force spellcasters have a big hurdle to deal with in this game. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure) S-Class Characters: Time Wardens;Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. 257, also in the online Basic Rules) has this effect: You create three glowing darts of magical force. ago. staizer • 9 yr. #1. Heighten spell is a metamagic feat that increases level of the spell slot required for the spell a number equal to the increase in the spell's level. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Next is understanding heightened. Add the +INT/CHA to each hit, and it will do an average of 21+15=36 damage at level 10, if you took both ASIs. Your player is correct, Magic Missiles are not affected by any sort of Damage Reduction. Pathfinder 1e has vestiges of this in the 'if you are damaged while casting' - but outside of a very few specific spells when does that happen?. apart. At level 1, one action = 1 magic missle = 1d4+1. ago. Most if the time, spells and multiattack abilities combine damage and sl bonuses applies once unless otherwise mentioned. Crystal clear water also does not provide total concealment. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. The punchline is in the level scaling. A single Finger of Death (which is all you can do in a single round if you replace the Q. Magic Missile is a Lvl 1 from the Evocation school. If the Kyton had DR/Magic, then it would be able to bypass DR/Magic as well. A wall of glass is a complete impediment to magic missle, as is crystal clear waters or fog. Those wands of quickened magic missile would sell like crazy!! Again, the cost IS greater, not monetarily for the empowered fireball wand, but for the fact that the creater now has to expend 2 precious feats to make this item, when they could be putting that money towards a useful item. Bolster Spell: Recommendation for magic. DESCRIPTION. Range close (25 ft. Wand of Manifold Missile: 1 missile per action. A 5th level magic missile has three missiles for each action, so three single-action casts spread on three targets with a +10 bonus from unleash would be 11-14 damage per target per missile (the d4 doesn't matter much anymore), for 99 minimum basically guaranteed damage in that turn. This section describes what you need to think about when designing balanced, playable spells for your campaign. From a flavor perspective, remember that blinded doesn't necessarily mean you don't know where the enemy is. Sold by Woljif after completing Stolen Moon. CASTING. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber . Pathfinder: CRPG - Kingmaker & WotR. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive. 4. Extend + long duration buffs. My Homebrew Creations. 95! Note: The download file is VERY LARGE so it may take some time to download. You choose the target for each missile individually. So with magic missles' progressionf one missle every other level, you'd get three more missles to play with PROVIDED that you were at least 10th caster level. Even assuming max damage combined, 3 (4+1)=15, Magic Missile provokes a single DC 10 saving throw, which you'd fail *less than* 1/3rd of the time. You create three glowing darts of magical force. Also a cleric with the Fire domain could use a wand of fireball. And probably 19 Int 12 adjusted Con and either 16 or 18 adjusted Dex. Valdras. Otherwise, it'd do a mere 26 damage. The average result of a d4 is 2. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. A magic missile spell that was a touch attack would be thematically similar to Manyshot. Magic Missile Source Starfinder Core Rulebook pg. The spells that can be cast from a staff are listed in. The spell magic missile is one of Pathfinder's most iconic elements, a favored staple of many arcane spellcasters and an example of raw magical force. Spells come in two types: arcane (cast by bards, sorcerers, and wizards) and divine (cast by clerics, druids, and experienced paladins and. Wand of Magic Missile I Information. Many, many of the tougher opponents have the shield spell and it blocks both magic missile and battering blast. Hey friends. + 10 ft. ". Each dart hits a creature of your choice that you can see within range. one of the true innovations in PF2e (IMO) is the introduction of multi-action spells. Wands in Pathfinder: Wrath of the Righteous can be used for dealing damage to Enemies, inflict Status Ailments or to buff Characters. Interrupting during an action was a thing in 3. You can choose to spend one, two, or three actions, with each action representing a missle you shoot. Dec 15, 2020. Thus, it is no wonder that a cabal of arcane spellcasters focuses their studies on this spell, determined to perfect its casting technique above all others. The missile strikes unerringly, even if the. On a wizard with a dogshit attack bonus, magic missile will usually be more. Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. In Pathfinder, magic missiles automatically hit the real wizard, and do not have a chance of hitting the images. Toppling Magic Missile when enemy has the beatsticks, or worse, rogues around him? Just turned the last stand into a piranha feeding frenzy. A missile of magical energy darts. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. You could easily justify dropping it as early as level 5 when your cantrips power up and level three spells kick in. Magic Missile Spell1. A magic missile does 1d4+1 damage. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. Stealth sleep spell on a low lvl mob. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time. Nenio makes for a good version of this if you take her base class to 10. 3rd level = 2, 5th level = 4, 7th level = 8, 9th level = 16 missiles per action). Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line. In first edition magic missile bypassed the images, it is not clear in second edition from the rules if it is the same. Magic Missile on the other hand is an automatic hit spell, so sneak attack will not apply. a mage that specializes in using force damage or effect spells. At each level after 1st, the force missile mage gains new spells per day (and spells known, if applicable) as if he had also gained a level in an spellcasting class. With a 6th level Magic Missile, our wizard would fail 94% of the time. How do i be the best at magic missile. Not SUPER broken, since the damage caps at +5 per missile, but it's enough to make Magic Missile seriously contend with spells like Disintegrate for single target damage. magic missile because it is neither a Fire effect nor does it require an attack roll, as I noted above. Twin Spell is better because it will proc whatever debuffs you attached to the spell (negative levels, saves vs. Maybe to spells like magic missile but no to spells like fireball. A wand of magic missiles can hold up to seven charges. a glove capable of casting magic missile at minimum level would cost 2000 for five charges a day (that you don't charge). Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. Once she obtains level 10 in Arcane Trickster, it will apply to any damage-dealing spell, including auto-target spells like Magic Missile (1) and AOE spells like Stormbolts (8). The only way a magic missile could be effective is if you. One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. WAND. Well, kind of. The magus archetype card caster special ability harrowed spellstrike says that the touch or ranged spell that's to be invested into the thrown weapon "must target a single creature, and the spell’s range changes to match the thrown weapon's range increment. Targets up to five creatures, no two of which can be more than 15 ft. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). The porters aren't much of a wall since they don't have AoO or anything. Well a wand of magic missle usually costs 750 gp, this would cost 4500 minimum, 2250 to craft (more if you want more missles). The damage dealt by each missile increases to 2d4+1. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. If youfirst those same missiles at different targets, each takes 1d4+1 +1 . This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures. Toppling + Magic Missle is great because you can use it level 1 and it'll be useful for a long while after that. Magic missile has many additional rules that tie into Pathfinder’s specific systems, but otherwise is just like bolt; it’s a ranged attack that hits a target to deal damage. Valdras. With trappings alone, we can use bolt to mimic call lightning, lightning bolt, magic missile, and scorching ray. A wand of hold person is usable by either, regardless of who crafted it (2nd level for cleric, 3rd for wizard). But a single roll applied to all darts is a legitimate way to run the spell, and that's where OP is going with the Draconic Bloodline + Order of Scribes build. Spells that require an attack roll (ranged touch) generally are not subject to spell resistance, which is a huge factor later on. Pathfinder is a tabletop RPG based off of the 3. \$\begingroup\$ I think that's a restricted view. This is also supported by Jeremy Crawford: The mirror image spell has no effect on magic missile, which doesn't involve an attack. A duplicate can be destroyed only by an attack that hits it. Elven Evoker Wizard with Admixture School to convert element of Fireball. While Ray spells (which require attack rolls to hit) are counted as weapons, Magic Missile is not a ray spell and therefore does not trigger a Sneak Attack. In Pathfinder, magic is a bad damage dealer in the low levels, and magic missile is particularly bad in dealing damage. Wrath of the Righterous. In my particular case, expanding the results. Sleep: Despite being heavily weakened compared to Pathfinder 1e, Sleep is still a good spell, but you need to reconsider how you use it. Magic Missile is a Evocation Spell in Pathfinder: Wrath of the Righteous. Feb 22, 2011, 05:49 am. Magic missile hits the caster. DESCRIPTION. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Magic Missile however states that the spell always strikes unerringly, meaning it always hits. The Hexvoker is a popular concept. In lieu of an arrow hitting your targets, two magic missiles strike each foe. "An incorporeal creature has no physical body. I see three rulings: * You can't target a hidden creature with magic missile, because the spell specifically requires you to see the target. Robert A Matthews. A Quickened magic missile isn't "too fast" for a shield spell; a Fell Drain magic missile isn't "too negative" for a shield spell. Magic Missile does not deal elemental damage, so there is nothing to convert to cold damage. There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. Magic Missile = X(1d4+1) * actions spent to cast, where X is {1,2,3,4,5} for spell levels {1,3,5,7,9}, respectively Summon Fey: tells you it works like Summon Animal, which explains: "You summon a common creature that has the animal trait and whose level is –1. yeah, it's pretty good. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. Magic Missile. And some spells are so impactful or last so long they really add something to your build. Magic Missile. A magic missile always hits its target and does 2-5 points of force damage. Ray can miss, unlike magic missile, AND it does less damage. Now having the darts of Magic Missile as individual rolls per dart is a very common house rule, and some folks are very adamant about that preference and interpretation. Errata for: Staves; Talismans. The spell in question is a magic missile spell, and its damage is blocked by both shield and a brooch of shielding. Thanx. TrizzlWizzl. Wand of Magic Missile I is a Wand in Pathfinder: Wrath of the Righteous . A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Pathfinder is a tabletop RPG based off of the 3. The target rolls three d20s, and for each one they pass, they lose a mirror image. A tabletop role-playing game community for everything related to Pathfinder Second Edition. g. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. (An immediate action is like a free action, but only once can be made per round. Magic missile is limited to the spell slots you can put it in. This staff is tapered at the base and carved into a gem-studded twist at the top. Scroll of Magic Missile is a level 1 Scroll from the Evocation school. Well, in these cases it does a better job of stopping the use of magic missile against the caster. As for the ring of quickend magic missile, I don't see it trivializing combat Every member of the party had it, and they were high enough level to afford at-will items with quickened metamagic. Spells in Pathfinder: Kingmaker can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters. Evocation Force. All etherealness does is put you into the Border Ethereal, and its details restate the DMG — it doesn't somehow create a unique, different physics paradigm for just the spell user. However save vs reflex/will/fort spells and those that automatically hit (like magic missile) cannot be used for sneak attacks. Probably not worth using maximize spell, just get rods for that. The magic missile is comparably harmless — her fireball scroll is what will probably do most work here if she gets a good initiative (10. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. But if I remember correctly there are no demons that are inherently immune to Magic Missile. To answer the question of magic missile vs. First Post. But yes, it makes me sad that there aren't very many. Pathfinder is a tabletop RPG based off of the 3. Lose the Path: React to impede and possibly divert a Stride. Other edits I caught: Magic Missile is an ES option (up to 2a, target); Ash Cloud is a 3a spell and thus not an option for spellstrike; Blazing Dive is not an option (no target, and emanation); Frigid Flurry is an ES option (2a, line), and I would include it. Spell Resistance When Spell Resistance Applies Targeted Spells: Spell resistance applies if the spell is targeted at the creature. It's been a while for me. Probably want abundant spellcasting so you can pump it out like 12 times a day. 250+dmg Magic Missile + most enemies in the game = nothing. 5, the plus 1 pushes that to 3. Range close (25 ft. ;. An Add-on Module for Foundry Virtual Tabletop. Balance wise. Note: Can use Sin Magic for more slots. There's a Locket of Magic Missile Mastery that makes every MM quickened and empowered. The average result of a d4 is 2. At level 1, one action = 1 magic missle = 1d4+1. This allows you to spontaneously cast 1 spell (and you pick Magic Missile) and apply metamagics to it without increasing the cast time by. Human Bonus: Spell Specialisation (Magic Missile) Level 1: Varisian Tattoo (Evocation) Traits: Gifted Adept (Magic Missile) Student of Philosophy (to have something to do during the talky bits) So, at level 1 you have increased your caster level for magic missile to 5 and are shooting 3d4+3 damage per missile. Because Magic Missile Immunity is most popular immunity. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. If you shoot more than one missile at the same target, combine the damage before. Recently added Dice Rolling options now let you specify your crit range within the initial roll. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. The disk also provides a +4 shield bonus to AC. Magic Missile says it no affects objects so door even made of paper are invulnerable to it. You're not going to be doing much damage. Description. So in short, yes you can target a hidden creature with magic missile, but you must succeed at the flat check for the. You make your Spells deal additional area of effect damage, while making them stronger. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber . 597 4. Magical Lineage and Wayang Spellhunter(Metamagic Master on d20) to reduce metamagic costs by 2. Per the Pathfinder RPG Reference Document:. You send a dart of. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8. I have a Deep Earth Sorcerer for Pathfinder Society, which gets the Tremor bloodline power at 1st level that does the same trip. I think rules as written, mirror images are destroyed. You choose the target for each missile. It automatically hits and deals 1d4+1 force damage. [edit: magic missile can't target objects, so you'll have to make an attack roll, or find some other spell]. Either the spell affects said target, or it doesnt. Best. This has been discussed here, but the net reason is that magic missile isn't an attack (there is no roll. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. Pick the dedication at level 2 and the other's you like, you'll have all levels and. I would think that a 15th level wizard throwing an intense magic missile would be able to launch the standard 5 for 9th caster level, and increase the progression to 14th level: adding a missile for 11th, and 13th. Mirror image only interacts with effects that require an attack roll. Drops from Tartuccio in Old Sycamore Caves. This is generally good, but it means it loses some function as a way to. I'm only to act 3 and around tenth level and it is already leaps and bounds below what other spells are able to do. You send a dart of force streaking toward a creature that you can see. Basically, you get 1 missile per action you spend casting the spell. The specific rules around dispel magic allow for targeting of a spell effect when normally you don't (such as the. 1d20 cs> 15, on a 15-20, etc. \$\endgroup\$ Jan 14, 2011, 12:41 pm. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the. I would love to hear from you guys who played the game for far longer than me which spells you found to be a good candidate for this most precious little metamagic. Talk to the GM about the brooch of shielding. You choose the target for each missile individually. 5 by which the entire thing is multiplied is the average damage of a single magic missile. When casting Magic Missile, the final effective level after applying all metamagic feats affecting the spell decreases by 1, with a minimum of 1. Tsukiiro • 3 yr. Normally magic missile can't be used to attack ethereal creatures, because it cannot be used without being able to perceive the target. So you're paying 750 gp. Showcase them and energy admixture those bad boys up to 2d4 apiece. Jan 21, 2007. e. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. The rules don't allow you to stack command words in such a significant manner, because this is literally cheating action economy. Magic Missile, Shield, Mage Armor, Battering Blast, etc etc. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. For each component you add, increase the number of missiles you shoot by one. At will, the wielder can use the staff to cast magic missile, creating two such missiles. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Target you. Magic missile kills one bug or ameoba per missile. #10. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Relevant text: Concealment: A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. This spell wins fights, at least the fights that matter. When you run out of spell slots, no more until you re-prepare, but focus you can regain after ten minutes allowing you to fire it many more times. I was trying to figure out how to get magic missile to work without having to click it several times for each bolt. If the spell does not normally allow a save, the target can attempt a Fortitude save to. You can still be observed, but you’re tougher to target. Bolstered magic missile at level 9 does around 100+ damage to a target. dookieblaster06 • 2 mo. You can do a bit of it with metamagic (toppling, sickening, dazing, e. It negates magic missile attacks directed at you. That's maybe up to 6 PCs each casting a max'd out 5d4+5 from the missiles, or 30d4+30 per round and that doesn't count any normal fighting they do. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Change the missle to quickend scorching ray. It’s still crazy damage. Magic Weapon: Make a weapon temporarily magical. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. The two ways are essentially "be a sorcerer" and "be an arcanist with the 'blood arcanist' archetype". A metamagic rod of Toppling would cost 3000 gold for a lesser rod (1/day, up to 3rd level spells), 11000 for a normal rod (2/day, up to 6th), or 24500 for a greater rod (3/day, up to 9th). Empowered would be 1d4+1d2+3 per missile. For each additional action you use when casting the spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. -radius burst. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. Spreading the missiles is already often better because you get to see if one target has a shield or the anti-magic missile necklace active. Magic Missile: it's good and always hits but isn't the best damage, i know alot will say go magic missile! because it will hit 100% of the time, which is great! BUT it wont do max damage for awhile. You create three glowing darts of magical force. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. A combined max damage 6th level Magic Missile would do 8 (4+1)=40; 40/2=DC20. If you dont make the SR for the spell, none of. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Lastly, the 3. The heightened AC and Saves of a level+3 boss don't matter at all if you keep slamming them with Magic Missile. For example, if you're level 5, you'd usually want to cast it with 3 missiles to do more damage, but you can cast it with one or two if you wish (i. Magic Missile is a spell and not a ranged attack by the rules, even though it is considered an attack. Magic Missile H: Pelt creatures with unerring bolts of magical force. 00 for just $39. but yeah. DESCRIPTION. elemental magic missile is now.